![]() ![]() ![]() Now FONV DOES show ingame some of c&c (u radiate the fort, when u met ceaser u see people in hazmat suits, wipe out the ncr in Helios one and the legion will take over, shot dogface when u first met him and then pray u didn't bc of the Death squads that start tracking you, etc etc to give just a small example). ![]() Now while some people think that an ending is a bad thing, I personally view it as a good thing simply because Obsidian chose to have an ending to show us our consequences to our choices and tbh it's easier to show and portray that thru writing and ending slides than to encorporate (or not to incorporate) in the actual game world for u to explore around in. One key factor is that while yes each game has 4 factions u can join, fo4 gives roughly the same ending for every faction (design of do everything thru one playthru) whereas FONV, who u join changes the game in what u do and why u do it.Īnother reason why fo4 maybe longer in a single playthru is because it doesn't end, it lets u keep playing to explore and finish up any leftover quests whereas FONV gives u an ending. If we simply compare base game to base game, a single playthru maybe longer on fo4 simply because how it's designed (do everything one playthru and mine craft settlements) whereas FONV has opposing design (cannot do everything in one playthru). ![]() Well kinda hard to gauge because FONV has 4 dlcs to them. ![]()
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